четверг, 14 февраля 2013 г.

PlanetSide 2

If you are even remotely familiar with the PlanetSide 2, then you should know what kind of idea of ​​selling it, developers and companies localizers. Wherever there is a word of PlanetSide 2, the word "MASSIVE". And it is - is absolutely true. 

Questions that are usually of interest to gamers: 

This is what PlanetSide 2 is different from any other MMO, on the cover also says that it is played by billions of players? 

Reply extremely simple - the game has no instances. General. For players usually multipleernogo shooter explanation will sound, perhaps because - imagine three servers, which includes three different cards, but what happens on one server, directly affects what happens in another. So here are 3 of the server - it is a single server PlanetSide 2. 

So what then, whether there even 64 players on the server, it turns out that in absolute terms on one card will be for 22 people ... What is better conjures? 

But here in favor of PlanetSide 2 vystupaet next argument - the developers have set the upper limit of players on the server in the form of ... 6000 (six thousand!) Igrokov.Pri this game, of course, has all the means, "socialization", such as: multi-level chats, social functions such as " Friends "and the opportunity to organize their own clans (subdivision or slang Paul Stranger, -" autfity "). 

All these social programs, it is good, but on one chat 500 not skoordiniruesh ... 

Therefore, the game built a lot of options for those who prefer a tactical game. You can collect branches, consisting of 12 people, and to expose them to the purposes of the markers, and use different means available to squad leaders, to maintain an office, but if you want, you can join with other branches in the platoon, consisting of 48 people. As a separate item should be noted voice chat Vivox, performed extremely skilfully. This chat allows both communication in local chat in a small radius of the player, and communication within the departments, divisions, platoons, and more than that, between the commanders of units of non one platoon for coordination. Moreover SOEv further plans to introduce a system of missions that will work as quests created by players themselves to other players. 

Yes, I forgot to mention, 6,000 jammed even on the map sizes with CaspianBorder, whether coordinated or not, becomes a big dumb meat. 

But PlanetSide 2 in this issue on many steps ahead, as each card (which the game is called the "continent" that already speaks for itself) over the area of ​​8km by 8km. And every base, every little outpost, and the landscape, with all that it is, finished by hand and done, it must be said, quite accurately. Every fight for a territory becomes, some way, in a separate independent war. 

Here we stick to the other side, what happens when all captured? New round? 

En, no new rounds in PlanetSide 2 no if you captured the continent, you have to protect him from the enemy, who will continue to encroach on his return. This is one of the other features PS2 - War handwriting. It is quite unusual for modern shooters, and, of course, there are people who prefer a rather tangible victory conditions. But then Sony Online Entertainment has pleased the news - in the future the system will be introduced some tournaments that allow such players to find their niche in the PS 2. 

Well, victory conditions MMO thing it's usually not important, vazhnee ndgame-content. And whether in PlanetSide 2 endgame, that's the question ... 

PlanetSide offers players a very broad range in the development of skills. But unlike most of the classic MMORPG development system is much closer to the EVE-Online. One major difference - in EVE-Onlineskilly studied over time. In PlanetSide 2, you accumulate a certain number of points ("Points Certification") by obtaining experience, and passive, if you enter the game at least once a day, and when enough points, you can instantly get a certificate (skill). Some certificates give access to capabilities / things that are saydgreydom. In other words, you can 2 certificate from the same niche, but can equip themselves to only one of two possibilities. 

In conclusion 

... Should say that PlanetSide 2 has a dozen pros, such as: 

• The game is free, and the game is not "Donut", that is all you can get monetary investment, you can purchase a temporary (for points sertififkatsii). 
• A huge selection of weapons and saydgreydov. 
• Technique is not limited, so you can take out any war machine, and it is not affected by any factors you can not help. 
• It is very intuitive model of fire in the narrow circles known as "ganpley" 
• Change the date for the night, which is dark enough to make players adapt tactics under the hand of the night battle. 
• Very nice graphics, especially evident when in the game world the night, turn on night lights of buildings and the sky is filled with tracers from shells. 
• And the Russian players also do not forget that the game will be available to Russian servers, and it will be translated into Russian, thanks to the company and their service Innova 4game.

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