четверг, 7 февраля 2013 г.

Country of the Games


Like games, take care of children, love
Eugene Zakirov 
Every time some type of anti-social pulls gun and kills children and their parents, the first thing people are trying to blame ... government. But with him trifled with, so the threat to the hear and the least protected entertainment, not the most affordable, but very popular - video games. 
Injustice: Gods Among Us, report
Daniel Griliopulos 

Last Mortal Kombat began with the apocalypse: many fans favorite characters died, the main villain Shao Kahn as if defeated. And if Netherrealm Studios thought, time release with introductions was successful, is not a sin to use the find a second time. Because Injustice, the story is about so long nothing was known, begins with a six-minute video about the end of the world - at least, the onset of Metropolis. 
Europa Universalis IV, interview
Andrew Okushko 
In the world there is no more popular company's global strategies than Paradox. Twelve years Swedes are dumped on the market more and more hits, establishing such series as Crusader Kings, Victoria, Hearts of Iron. But can any of them compare to the brilliant Europa Universalis? 
Roguelike XX century, special
Andrew Okushko 
Key combination «m + a + a», I will never forget you. While still a student you bestowed me so much joy when another brave hero, a man came down to the dungeons of Angband dug in ancient times in the virtual Middle Earth. And the three mighty buttons (in the future) mag shot and goblins, and even the Nazgûl when it became quite tight. It was in Angband, the first bagel, with whom I met. 
Guide on comics, special
Cyril Carriers 
In recent years, interest in comic books has increased dramatically - blame it in this, above all, extremely successful film adaptation - from "The Dark Knight" to "The Avengers," Gameland.ru which were one of the most profitable films in cinema history. Of course, video games have also played a significant role - out Batman: Arkham Asylum shattered the stereotype that games based on comic books can be a masterpiece. Arkham City and Injustice: Gods Among Us continues this trend, so it's time to begin acquaintance with primary sources - the good in today's world of smartphones, tablets, and digital distribution is not difficult. 
The field of battle - the soul, special
Alfina Behring 
The human mind - almost as alluring campaign setting for games like Middle Earth or Frozen deck of the spacecraft. Perhaps even tempting: in the wilds of consciousness can happen absolutely anything - and so the developer can stick to your game is all you want. 
Rayman and his pets, special
Xenia Atasheva 
After a virtual walk along showcases an online store for geeks and gamers often feel like cute characters, Mascot is only in the Japanese game studios. Blue hedgehog Sonic Megameny, Mario and Pokemon associates of all stripes look on your eyes dozens of plush toys and collectible figurines, T-shirts and with jars of mint candies, tempting to buy all of them in bulk. But, if you think about Western Igrodely love cute cartoon creatures also not alien. 
Wii U: Hands-On, special
Sergei Tsilyurik 
In late December, Wii U finally made it to Russia, and we present a small report on its characteristics - both good and bad. 
Best games 2012, special
Constantine Hovorun 
Good, interesting, exciting, anticipated and expectations of games in 2012 were many. Hardly anyone will say that he had nothing to do (and who will do so - not a gamer at all). But to name the best - should think long. Usually, we can easily find three strong and very different candidates for game of the year and then discussed - what is the trend we want to praise and we are about to say to the readers by making a choice. This year's message options found only two - the "game was" and "did not have games." Still won the first. 
Shin Megami Tensei IV, preview
Team Famitsu 
The fourth part of the Shin Megami Tensei series will give you the famous game system, has been to encourage the demons and evil spirits, as well as the plot. In this issue, we'll tell you about a group of samurai hero game, telling about the two worlds in which the action unfolds, and will post new art and screenshots. 
Dark Souls II, interview
Team Famitsu 
December 8 of 2012 From Software and Bandai Namco Games announced that they are working together to develop action-RPG Dark Souls II (Supported Platforms: PlayStation 3, Xbox 360, PC). With growing interest in a new project, we have an interview with the developers. 
Nintendo, interview
Team Famitsu 
Publish the interview with the developers of Nintendo Land and New Super Mario Bros. U, providing it with excerpts from the diary of the responsible for the material editor. We also talked with Katsuya Eguchi, producer of the game and the general producer of Wii U. 
Hotline Miami, interview
PC Gamer team 
Jonathan "Cactus" Sedershtrem stood among indie developers legend thanks to his superhuman productivity. Often, it makes the game less than a day, usually alone, and then release them for free. However, in contrast to the creative edge, his bank account has the potential to be lost, so now he is collaborating with artist Dennis Vidin. They've done more serious game - one that can be sold. 
Indie revolution, interview
Team Edge 
The industry is going through hectic revolution: more and more attention is paid not more publishers and manufacturers consoles, and independent authors and corporations like Apple and Google. Как могут воспользоваться этим фактором инди-разработчики? Могут ли они получить творческое преимущество? Адам Солтсмэн должен знать - его одноцветный flash-хит Canabalt создал жанр «бесконечный бег», который одним своим названием описал процесс игры на смартфоне. А создатель QWOP Беннетт Фодди исследовал идею о физической активности в играх за пределами Kinect и Wii. Мы встретились с ними для обсуждения инди-девелопмента на фестивале GameCity 
Как делать инди, special
Команда PC Gamer 
Возможно, вы слышали высказывание «сегодня как никогда легко делать видеоигры». Это действительно так. Но как на самом деле сделать игру? How much does it cost? Как долго длится процесс разработки? Удастся ли продать то, что получится в итоге, и нужно ли платить кому-то роялти? Необходимо ли знать языки программирования? Я не знаю ответа на эти вопросы, зато знаю множество независимых игр, и большая их часть сделана с помощью дружелюбных по отношению к новичкам инструментов и редакторов. Я выбрал из них самые популярные и попросил авторов инди-игр, использовавших эти инструменты в своей работе, рассказать о собственном опыте. 
Dark Souls II, report
Команда Edge 
Что ж, начать мы можем с рассказа о том, о чем нам эксплицитно запретили рассказывать. Наш визит в токийский офис FromSoftware подходит к концу. Один из программистов студии подключил мощный игровой ноутбук к телевизору в зале заседаний. Он играет в десятиминутный отрывок Dark Souls II, а мы следим за этим процессом так пристально, что, кажется, сейчас из наших зрачков вырвутся лазерные лучи. К счастью для вас, полного обета молчания мы не давали — только обещали не рассказывать сюжет происходящего на экране и как выглядит окружение. Если за пять лет своего существования франшиза Dark Souls чем-то и овладела в совершенстве, так это высоким искусством прятать свои карты в грязные и покрытые зазубринами наручи. 
Dead Space 3, review
Eugene Zakirov 
Many years ago, Dead Space became the banner of a new direction for Electronic Arts - one of the largest video game publishers decided to once again move away from the idea of ​​"sterile" blockbusters, and surprise unusual running in production at several ambitious (and in fact - just a few successful), multi-platform series. What happened to the Mirror's Edge and Dragon Age, perhaps, do not need to talk. But Dead Space managed to shoot and rise, and not just among other projects in the portfolio of EA, but the horror genre itself. The flight, however, looked more like an exercise with jetpacks - that he, climb, and here it is, the fall after it ran out of fuel. No, Dead Space 2 was still a great game, but a crisis of ideas could not hide. Impressions were blurred. Evil tongues again harping about the "problem of sequels." 
PlayStation All-Star Battle Royale, review
Sergei Tsilyurik 
Obviously, the PlayStation All Stars Battle Royale was created as a response to Sony nintendovsky series Super Smash Bros. - And the similarities between the two games was enough to PSASBR could shamelessly called a clone of SSB. Borrowing many successful findings competitor, "Battle of the fittest" was not able to beat him almost anything. 
ZombiU, review
Sergei Tsilyurik 
Developers ZombiU never concealed that inspired Demon's and Dark Souls. Even the games are similar tagline: «Prepare to Die» ZombiU found in analog - «How long are you going to survive?». Suggests itself answer - "not long." 
DmC: Devil May Cry, review
Natalia Odintsova 
"Fuck you!" - Hysteria elderly demoness podnachivaya Dante in the fray in the best traditions of the Internet srach. "Emoboy" - shouts another opponent, repeating one of the most popular swear words to the new hero, rushed wave after the first movie. New Devil May Cry is closely related to the present day. And therein lies its strength. 
Way of the Samurai 4, review
Constantine Hovorun 
Linear and tired of the game too easy, which for the soul - just entertainment? Complain that modern industry does not offer you anything else? Maybe you're just not out there looking for. Here, for example, Way of the Samurai 4 - game, FAQ for which I was searching for key words «gay sex». 
Epic Mickey: Power of Illusion, review
Svyatoslav Toric 
Platformerskoe lobby, traditionally strong in the portable gaming devices, last year, did not show activity. NSMB2 was "strong middling", and Paper Mario and Rayman Origins does not make a significant contribution in their series. But it turned out at the portable Epic Mickey, who fished the nutrients from two sources: two-and twenty-two year old. 
Assassin's Creed III (Wii U), review
Eugene Zakirov 
Version of Assassin's Creed 3 for Wii U should be seen as part of a multi-platform release (only in Russia was delayed because of a delay of the sale itself Wii U) - and at the same time must be different options. Yes, it came out almost the same day as the other versions, but expected more from it - at least interesting involved gamepad with a screen. 
Crimson Shroud, review
Sergei Tsilyurik 
Reviews of downloadable games for consoles from Nintendo stopped in the magazine a couple of years ago, once the transition to the authoring format, for the simple reason that they were not interesting. Crimson Shroud exception because of not less banal: it is a game Yasumi Matsuno. Yasumi Matsuno himself. 
Pokemon Black and White 2, review
Eugene Zakirov 
In Russia, too, there is the phenomenon of ghost Pokémon - the main children's hobbies planet since 1996. Say "Pokemon" - remember the life companion. Here I am eight years old: I'm looking in the dictionary and translations of words Repel Escape Rope, kneeling Game Boy is yellow with a black and white screen, it gray magnifying loupe with two lights on each side - lighting, without which it is almost impossible to play - and looked into room mom wonders why I look out for something in a small little screen when the TV is here, here is SNES, and I just gave the game of "Aladdin" (at that time I could not complete a level, where the hero is on a magic carpet saved from lava ). 
Sonic & All-Stars Racing Transformed
Eugene Zakirov 
No Mario Kart race invented the pictures in the video games, but it was he who laid the foundations - and gradually enriched the genre with new, sometimes revolutionary, sometimes not so successful ideas. Fantasy fountain dried up only to release versions for 3DS - still a great game, just not clear in what direction moving. Anyway, until recently, no one could compete with Mario Kart with both race fans that gathered a favorite game characters one publisher. Now there's a competitor - Sonic & All-Stars Racing Transformed managed to bypass the old-timer on the turn. Will maintain its leadership - is uncertain, but the winning leap was left unattended in any case. 
Nintendo Land, review
Sergei Tsilyurik 
"The responsibility for a first impression, which threatens to be too important, lies with her" - I wrote about the Nintendo Land a couple of months ago, stating why I of all titles, Launch Wii U is waiting for her. Meet the high expectations Nintendo Land failed. 
Just Dance 4, review
Eugene Zakirov 
Just Dance, as opposed to an exclusive for the Xbox 360, Dance Central, instantly spread over all current home platforms. Each version includes his own, unique control, but you also do not have any different - except that tracklist is still important, but it is usually vkusovschina. However, it is plausible to dance in the way - so that tracks every movement and not twitching hands with controllers caught in them - is available only in versions for Kinect. Therefore, from comparisons with Dance Central did not get away well. 
Batman Arkham City Armored Edition (Wii U), review
Eugene Zakirov 
In the starting lineup Wii U centered around the "game of the year" - the potential or held, such as Assassin's Creed 3 and Mass Effect 3. Batman Arkham City, if modestly, it is one of the greatest games of 2011, which is always welcome - and a new home on the Nintendo platform, too. 
Tekken Tag Tournament 2 Wii U Edition, review
Eugene Zakirov 
At the Tokyo Games Show TTT2 version for Wii U left me strange experience: it is visually not much different from the other two (although looked lovelier), but desperately buggy - and yet it was the most recent at the time Bildt, who went a month be manufactured in plants. It crashed, losing contact with the wonder-controller, a time to load location and, in general, seemed to say to dare to try a new fighting game on the latest gaming platform to people: "Get lost, you makes me tired." The first impression was misleading. The final version of TTT2 for Wii U - this is probably the best version for home platforms. 
New Super Mario Bros. U, review
Sergei Tsilyurik 
It happens that Mario platformers starring put all the video game world to the ears: Super Mario Bros. industry pulled out of the swamp and popularized the NES, Super Mario 64 showed how to make 3D-game, Super Mario Galaxy and its sequel blew all brain incredible level design. Nintendo can really show something great if he wants - but in the case of the cycle New Super Mario Bros. This is, obviously, does not. 
James Noir's Hollywood Crimes 3D, review
Svyatoslav Toric 
As demonstrated by the relatively small story 3DS, the company Ubisoft is not especially with the quality of its portable products. In the "launch window" were three remakes, mediocre platformer and a great strategy (none of them are original IP). In their background to be late for the holiday James Noir's Hollywood Crimes 3D is perceived as fresh, but not the most successful attempt natoptannoy clearing on the new platform. Typical: the meager budget, but titers five minutes walk. 
Wonderbook: Spellbook, review
Svyatoslav Toric 
Slogan and the name of the magazine clearly given to understand: in this section, we only write about games. We honestly try to stick to that line, but sometimes you have something interactive, entertaining - and certainly not a movie or a book. But not a game. What to do? 
Professor Layton and the Miracle Mask, review
Svyatoslav Toric 
Instead of writing this entry, I went to the kitchen (my wife is sleeping), including 3DS, and downloaded the new extra puzzle for Professor Layton and the Miracle Mask, which immediately and passed. All it took four minutes, as compared with thirty-eight hours spent playing on the whole, it seems only a single broken pixel on a huge screen with a colorful three-dimensional image. 
Baldur's Gate: Enhanced Edition, review
Andrew Okushko 
Sometimes They Come Back ... Old games, long ago passed several times and abandoned on the shelf. Become legendary, and to be remembered as an ideal. And then bang - and climbs out of nowhere news about a remake. Animated fans forums are full of reports, it seems that he returned for fourteen years ago ... 
A Game of Dwarves, review
Andrew Okushko 
How to raise dwarf prince? In a known manner similar to extreme methods of swimming training. The same one where you throw people into the water, he or swim out, or not. So the young heir to the throne of his father does the same - sends to hell, with instructions to return the shield il on board. 
Populous: The Beginning, 10 Reasons
Andrew Okushko 
If you read last month's column, you'll remember that there was a question about Peter Molyneux and company Bullfrog, where the famous and the computer, and the console "worlds" game designer a lot of hard work. But nothing lasts forever, and the strongest teams tend to fall apart. And the reason Peter was found worthy - going to "free bread" after the purchase of Bullfrog growing giant Electronic Arts. That did not stop him later to work with the "electronics", promoting a new version of "god simulator» Black & White. 

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